Issues players are reporting in Star Citizen, gathered from the testing chat and from Reddit: the workarounds they share with each other, and what CIG staff say about them. Updated hourly.
Informal conversations, from a testing chat and from Reddit. Nothing here is an official CIG position, including staff messages: these are live troubleshooting exchanges, not announcements. Workarounds are suggested by players and have been validated by no one. Read them as reports, never as established facts.
Tracked issues
8
Staff replies (24 h)
2
Messages read (24 h)
264
Reported
Crashes during AMD shader optimization
Players report crashes during shader optimization after AMD driver updates, persisting even after reverting to older driver versions.
8 players ·
first seen 39 h · last seen 4 h
Spectrum
Workaround suggested by players · Grim-HEX
Revert to an older driver version by restarting in safe mode and using the AMD driver cleaning utility.
In chat, CarbonPixel (CIG staff)
Crashes after X minutes consistently could indicate a memory or temperature issue, and checking physical connections is recommended, especially if hardware has been changed recently.
Reported
Hadanite does not spawn while mining
A player asks whether Hadanite appears on the surface or only in caves, suggesting difficulty finding it. Another player confirms Hadanite spawns on the surface but rarely compared to Aphorite and Dolivine, with the best rates on Aberdeen.
Hadanite would spawn on the surface of moons that contain it, but with a rare spawn rate compared to other minerals, with the best rates on Aberdeen.
Reported
Missile lock dysfunction in combat
Players report difficulty acquiring and maintaining missile locks, particularly with Eclipse CS torpedoes, requiring short-duration active radar pings and heavily dependent on target aspect.
CS-guided missiles require an active radar ping from your ship to acquire and maintain lock, pings remain active for approximately 10 seconds, and target orientation significantly affects lock probability.
Reported
UCM collection mission - cargo not recognized
Players report that the ATC cargo autoload and autodischarge system remains dysfunctional for several months, with collection missions not recognizing cargo.
Workaround suggested by players · SparkyB9, CarbonPixel
Change shard and reaccept the mission. It is possible to collect excess rubble and use it for subsequent missions by fracturing the ship without disintegrating it, which is faster with a Moth and UCM (M) missions.
A staff member indicates that this bug would affect servers randomly, likely due to a combination of backend issues and low SFPS, and could affect a server after one or two successful turn-ins.
Reported
Ironclad rail tractor beam not functioning
Players report that the Ironclad rail tractor beam does not work or cannot be moved.
A confirmed issue since June 20, 2026 has reportedly been identified.
Reported
Blurry textures on AMD GPU Vulkan
A player reports that after updating AMD GPU drivers, Star Citizen crashes during shader optimization. They attempted rolling back to older drivers via safe mode and AMD driver cleanup utility, but crashes persist.
A player reports that automatic cargo loading and unloading via ATC has been dysfunctional for several months and remains unfixed despite careful patch note monitoring.
1 players ·
first seen 6 h · last seen 5 h
Spectrum
Reported
Light trail on grey Piecemeal armor
A player reports that grey Piecemeal armor generates a light trail when the wearer moves, visible to other players but not to the wearer, possibly linked to the front red LEDs.
1 players ·
first seen 9 h · last seen 6 h
Spectrum
Fading
Elevators and ship retrieval dysfunctional
A player reports being unable to retrieve a ship on game entry.
Wait by the stairs for the alarm to trigger, then eliminate appearing defenders. If the alarm is delayed, head toward the center around the boarding pod on the left side and retreat when the alarm triggers to manually open the door from outside.
Fading
Docking services stuck on 'processing' screen
Players report that rearm, repair, and refuel options remain stuck on 'processing' in their residential hangars, particularly at New Babbage, while other sites function normally.
Workaround suggested by players · wo88les, Karga11
Manually resynchronize Windows time even if automatic sync is enabled, since Windows tolerance can be higher than Star Citizen's tolerance. As a last resort, ask another player to sit in the seat as it could be a permissions issue.
In chat, CarbonPixel, Karga11 (CIG staff)
A staff member indicates that this could result from overlapping hangar issues or backend corruption at that specific location.
Fading
Caterpillar radar malfunction and command module
The Caterpillar reportedly has a broken radar and non-functional command module for approximately 6 months.
Use the right-mouse click zoom view to make the text more legible.
Fading
Character desynchronization with ship
Players report a loss of collision with the ship when landing at certain locations, particularly on the Centaurus MK V, forcing them to use EVA or another vehicle to resynchronize.
Use EVA to float through the ship and enter a seat, or drive another vehicle onto the ramp to resynchronize the ship.
Fading
Looping and stuck audio sounds in 4.10.2
Players report that various sounds (beeps, elevator noises, scan hit sound, ammo repool sound) remain stuck in loops in version 4.10.2, requiring a game restart to stop them.
3 players ·
first seen 2 j · last seen 42 h
Spectrum
Workaround suggested by players · nrfarf
Use Alt+F4 instead of normal quit to stay in place during crash and restart via crash recovery.
Fading
FPS scope reticles misaligned on multiple weapons
Players report that reticles on multiple FPS scopes do not match the actual bullet impact point, affecting Myers Basara Jaeger RD models, 2x and 3x holosights, and other recent models, while EE04 and OT4-RF models work correctly.
Use a laser designator to visualize the actual impact point and barrel direction
Fading
Wikelo scrip exchange for favors
Wikelo no longer accepts anything less than one full cargo unit and no longer refunds quantanium, removing partial deliveries following a patch targeting an exchange exploit.
2 players ·
first seen 18 h · last seen 8 h
Spectrum
In chat, Karga11 (CIG staff)
A fix was deployed to block an exploit, now preventing partial deliveries and automatically deleting excess cargo.
Fading
Ship 'retrieve' button disabled at terminal
A player reports a critical issue where a ship is marked as delivered in Executive Hangars but is not credited or raised.
Laying down in a medical bed might resolve the issue.
Fading
ASOP Seraphim dysfunctional on Euro/US servers
Players report elevators and ASOP at Seraphim refusing to work, requiring multiple region changes to successfully leave the station.
2 players ·
first seen 2 j · last seen 18 h
Spectrum
Workaround suggested by players · sporty65, JulioMontega
Use the hangar ASOP which works correctly, or go to an alternative port such as Port Tressler.
Fading
Partially full boxes unusable except for crafting
Players report that partially filled storage boxes can no longer be used for actions other than crafting since the last update, and the resource pooling functionality that existed previously no longer works.
2 players ·
first seen 29 h · last seen 26 h
Spectrum
Fading
T0 Equipment Lost After Respawn at Siege of Orison
Players lose their T0 equipment after respawning at Siege of Orison, particularly after death or character repair.
Close the game completely and wait about an hour before reconnecting, or perform a character repair on the black screen.
In chat, AvicadoHabaneros (CIG staff)
One of the tickets would have been pushed to the next phase according to a community contributor.
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